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The Safe Towns

(Numbers 35.9-15; Deuteronomy 19.1-13)

20 (A) One day the Lord told Joshua:

When Moses was still alive, I commanded him to tell the Israelites about the Safe Towns. Now you tell them that it is time to set up these towns. 3-4 If a person accidentally kills someone and the victim's relatives say it was murder, they might try to take revenge.[a] Anyone accused of murder can run to one of the Safe Towns and be safe from the victim's relatives. The one needing protection will stand at the entrance to the town gate and explain to the town leaders what happened. Then the leaders will bring that person in and provide a place to live in their town.

One of the victim's relatives might come to the town, looking for revenge. But the town leaders must not simply hand over the person accused of murder. After all, the accused and the victim had been neighbors, not enemies. The citizens of that Safe Town must come together and hold a trial. They may decide that the victim was killed accidentally and that the accused is not guilty of murder.

Everyone found not guilty[b] must still live in the Safe Town until the high priest dies. Then they can go back to their own towns and their homes that they had to leave behind.

The Israelites decided that the following three towns west of the Jordan River would be Safe Towns:

Kedesh in Galilee in Naphtali's hill country, Shechem in Ephraim's hill country, and Kiriath-Arba in Judah's hill country. Kiriath-Arba is now called Hebron.

The Israelites had already decided on the following three towns east of the Jordan River:

Bezer in the desert flatlands of Reuben, Ramoth in Gilead, which was a town that belonged to Gad, and Golan in Bashan, which belonged to Manasseh.

These Safe Towns were set up, so that if Israelites or even foreigners who lived in Israel accidentally killed someone, they could run to one of these towns. There they would be safe until a trial could be held, even if one of the victim's relatives came looking for revenge.

Footnotes

  1. 20.3,4 revenge: At this time in Israel's history, the clan could appoint a close male relative to find and kill a person who had killed a member of their clan.
  2. 20.6 not guilty: If the person was found to be guilty of murder, the citizens of the Safe Town were to let the victim's relatives kill the murderer (see Deuteronomy 19.11-13).

Cities of Refuge(A)

20 Then the Lord said to Joshua: “Tell the Israelites to designate the cities of refuge, as I instructed you through Moses, so that anyone who kills a person accidentally and unintentionally(B) may flee there and find protection from the avenger of blood.(C) When they flee to one of these cities, they are to stand in the entrance of the city gate(D) and state their case before the elders(E) of that city. Then the elders are to admit the fugitive into their city and provide a place to live among them. If the avenger of blood comes in pursuit, the elders must not surrender the fugitive, because the fugitive killed their neighbor unintentionally and without malice aforethought. They are to stay in that city until they have stood trial before the assembly(F) and until the death of the high priest who is serving at that time. Then they may go back to their own home in the town from which they fled.”

So they set apart Kedesh(G) in Galilee in the hill country of Naphtali, Shechem(H) in the hill country of Ephraim, and Kiriath Arba(I) (that is, Hebron(J)) in the hill country of Judah.(K) East of the Jordan (on the other side from Jericho) they designated Bezer(L) in the wilderness on the plateau in the tribe of Reuben, Ramoth in Gilead(M) in the tribe of Gad, and Golan in Bashan(N) in the tribe of Manasseh. Any of the Israelites or any foreigner residing among them who killed someone accidentally(O) could flee to these designated cities and not be killed by the avenger of blood prior to standing trial before the assembly.(P)